Articulated Spotlights

Articulated Spotlights Articulated Spotlights Articulated Spotlights Articulated Spotlights Articulated Spotlights Articulated Spotlights Articulated Spotlights Articulated Spotlights Articulated Spotlights Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights
  • Articulated Spotlights

$12.99

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Three custom police spotlights that really pan, tilt and light up the scene. Officers work them from the seat with keybinds, no menus. Every player sees the same beam.

The Lights

Classic Spotlight: A-pillar bucket lamp on a chrome bracket. The shaft runs through the pillar to a handle inside the cab, and the handle twists and rocks as the light moves. Comes in driver and passenger brackets.

Fender Spotlight: Remote LED head on a pan tower, on a curved fender boot or a flat base.

  • Wig-wags with your emergency lights while moving, burns steady once stopped
  • Folds away when switched off, drops face down with the engine off
  • Linked pairs: steer one and the other aims at the same spot

Search Spotlight: Roof searchlight with 370° of rotation, 130° of tilt and the longest beam of the three.

Features

  • Keybinds only: J on/off, arrows to aim, hold Left Alt to aim where you look, K to switch lights. All rebindable.
  • Motor-driven movement with limits and speeds for each light type. Several lights per car, and seats decide who works which.
  • Synced and server-checked. Light state lives on the car, so a light left on keeps shining.
  • Shadowed beams with a built-in cap so the game’s lighting never breaks. No night glow on the props.
  • /positionspotlight placement tool: place a see-through light, press Enter, and paste the printed config line. Press M to mirror it to the other side.
  • Detects addon spawn names from your vehicles.meta files.
  • Exports to aim, switch, stow or point a light at a position.

Details

  • Standalone, no framework or database. OneSync required.
  • Escrowed, config.lua stays open.
  • No cars are set up out of the box. You place lights on your own cars in game.