Fire Notify

Fire Notify

$19.99

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Works standalone (SmartFires) or with Night ERS — ESX & QBCore native.

Video Demo: LINK

The moment a fire or EMS call goes live, the nearest station that serves that department tones out and its bay doors swing open — automatically, for everyone. Fully positional 3D audio rendered in-resource. No xsound. No dependencies. No fighting other doorlock scripts.

Drop it in, paste your station coords, register your doors, done.


⚡ Why crews love it

  • Real tone-outs, positioned in the world. Tones play at the station's actual coordinates with true distance fade and stereo pan — computed per-frame from each player's own camera. Walk up on a station mid-tone and you'll hear it get louder. Anyone near the bay hears it too.

  • Doors that behave. Bay doors auto-open at the toned station on accept and stay open until commanded closed. States sync to every player, late joiners included. A streaming guard re-asserts them so they never silently snap shut when you drive back from a call.

  • Zero audio dependencies. All sound is rendered by the resource's own NUI via the Web Audio API. No xsound, no mumble hacks, no external audio resource to install or update.

  • Fire and EMS, handled separately. Fire calls tone the nearest fire station, EMS calls tone the nearest ems station, and a call needing both tones both — each at its own closest house.


🧩 Four framework modes — one toggle

Mode

Fires on

Extras

Standalone

Any SmartFires callout — no ERS needed

Tones + doors at the station nearest the fire itself

ERS (default)

Night ERS callout accept

ESX

Night ERS callout accept

Door/test commands gated to your fire/EMS jobs

QBCore

Night ERS callout accept

Same job-gating, QBCore-native

Set Config.SmartFiresAnyFire = true in standalone mode to react to every fire SmartFires creates — player-lit, scripted, or spread.


🎛️ Commands

Command

Does

/teststationtones

3D test tone at your nearest station — pre-shift readiness check

/openbay [bay]

Open one bay door at your nearest station

/openallstationdoors

Open every door at your nearest station

/closeallstationdoors

Close every door at your nearest station

/registerdoors

In-game door registration — aim, fire an empty weapon, paste the printed line

/stoptones

Silence every tone on your client instantly

/tonesdiag

Dump live audio engine state (per-tone volume + pan)

All command names are configurable.


🔧 Setup in minutes

  1. Drop the folder in resources.
  2. Paste your station vector4 coords into Config.Stations, mark each services = { fire, ems }.
  3. Drop your tone files into html/sounds/ (.ogg recommended — multiple files per department = random pick each tone-out).
  4. Register bay doors in-game with /registerdoors — it auto-fills the station and prints a ready-to-paste line to F8.
  5. ensure and go.

Tune volume, audible distance, full-volume radius, and falloff curve entirely from config. First-time Config.Debug = true prints the exact callout data, matched department, and chosen station to your server console so you can confirm every pick.


📦 Requirements

  • SmartFires (standalone mode) or Night ERS (ers / esx / qbcore modes)

  • That's it — no audio resource, no extra dependencies.


🔒 What's open

Escrow-protected via Cfx.re. config.lua, all your sound files, and the full documentation stay open and editable after purchase — station layout, tones, distances, doors, and command names are all yours to configure. Scripts are encrypted.

Documentation